AC
16
Initiative
−2 (8)
HP
83
(5d20 + 50)
Speed
10 ft., Burrow 50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 9 | −1 | −1 |
| CON | 19 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Vulnerabilities
Bludgeoning
Resistances
Slashing from Nonmagical Attacks
Immunities
Piercing, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60; Passive Perception 10
Languages
None
CR
4 (XP 1,100; PB +2)
Traits
Rotting Bones. Bludgeoning weapon attacks are made with advantage against the colossus due to its brittle, decomposing frame.
Actions
Multiattack. The colossus makes two claw attacks or one Bone Plow.
Claws. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 16 (3d8 + 4) bludgeoning damage
Bone Plow. (Recharge 5 - 6) . The colossus drags a wall of bone and debris. Every creature in a 15-foot-long, 10-foot-wide line directly in front of it must make a DC 12 Dexterity saving throw, taking 15 (5d6) bludgeoning damage on a failure, or half as much on a success. This movement ignores difficult terrain and knocks prone any creature who fails the save.
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