Large Construct, Lawful Evil
Armor Class 19 (natural armor)
Hit Points 230 (23d10 + 8)
Speed 25 ft.
STR
18 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +7, CON +5, WIS +3
Skills Perception +10
Damage Vulnerabilities Acid
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Darkvision 60 ft., Passive Perception 17
Languages Abyssal --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 round.

Actions

Multiattack. The armor makes two melee attacks.

Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: +9 (1d10 + 4) slashing damage.

Eldritch Fury. Armor casts Eldritch Blast (3 Beams)

BONUS ACTIONS:

Anti-Magic Wave. Spell cast. (Recharge 5-6) A wave of antimagic energy spreads from caster starting 5ft away in a 20 ft. sphere. Targets make a wisdom save with a DC 14. Failure results in 1d6 psychic damage and an antimagic effect (antimagic field) set on the target for 2 rounds. (Cannot use Anti-Magic Beam without a recharge.)

Anti-Magic Beam. Spell cast. (Recharge 5-6) A beam of antimagic fires from staff crystal, 40 ft. range. Targets make Dexterity save, DC 14, to avoid being hit. On failure, targets take 3d6 psychic damage and have an antimagic effect (antimagic field) for 2 rounds. (Cannot use Anti-Magic Wave without a recharge.)

Armor of Shadow. Armor is surrounded by shadow and black mist before teleporting 30 ft. in any direction. (Misty Step)

Description

A large suit of gleaming animated armor. Standing around 8 ft. tall the armor is intricate and interlocking through all joints and pieces. The armor is covered in faint runes that glow with spell use. The helmet is darkened by shadow on the inside except for two pale blue orbs that float and act as eyes.

The armor holds a twisted glaive in one hand, chipped with use but still clean. In the other hand, the armor holds a tall staff with a chamber housing a floating crystal inside, the origin of its spells.

NoveltyNox

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