Armor Class
15
14 (natural armor)
Hit Points
35
(5d8 + 5)
Speed
30 ft., Swim 30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
13
(+1)
INT
9
(-1)
WIS
10
(+0)
CHA
10
(+0)
Saving Throws
DEX +4
Skills
Animal Handling +4, Survival +5
Damage Resistances
Cold
Damage Immunities
Lightning
Senses
Blindsight 60 ft., Passive Perception 10
Languages
Aquan, Common, Draconic
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Amphibious. The Aquatic Lizardfolk can breathe both air and water.
Actions
Mutiattack. The Aquatic Lizardfolk makes three attacks: two with its trident and one with its coral shield.
Bite. Melee Weapon Attack: +3 to hit, reach 3 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 8 (1d12 + 4) piercing damage.
Coral shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) bludgeoning damage.