Medium Humanoid, Chaotic Evil
Armor Class 13
Hit Points 58 (9d8 + 18)
Speed 30 ft., Fly 60 ft. Only in Bat or Hybrid Form.
STR
15 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Blindsight 60ft. Only in Bat or Hybrid Form., Passive Perception 14
Languages Common (can't speak in bat form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werebat can use its action to polymorph into a bat-humanoid hybrid or into a giant bat, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Echolocation. The werebat can't use it's blindsight when deafened.

Keen Hearing. The werebat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Multiattack (Humanoid or Hybrid Form Only). The werebat makes two attacks: one with its bite and one with its talons or shortsword. 

Bite (Bat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with werebat lycanthropy.

Talons (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Shortsword (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 3) slashing damage.

Description

In its Humanoid Form a werebat has lengthy limbs as well as slightly elongated facial features. In its Hybrid Form a werebat is a devilish creature with gaunt extended features, wings in place of its arms, talons in place of its feet, and pointed ears and fangs.

Players Characters as Werebats: If a player character is afflicted with werebat lycanthropy the character retains his/her statistics except, they gain a Dexterity of 16 if his/her score isn't already higher. The character also gains the werebat's speed in nonhumanoid form, damage immunities, traits, and actions that don't involve equipment. The character is proficient with the werebat's bite and talons attacks, which deal damage as shown. Attack and damage rolls for natural weapons are based on strength. If the character embraces the curse their alignment changes to Chaotic Evil. 

Monster Tags: Shapechanger

Habitat: ForestMountainUnderdark

Phi11ip

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