Large Beast, Chaotic Evil
Armor Class 17 Natural armour
Hit Points 220 (39d8)
Speed 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws STR +10
Skills Stealth +6
Damage Vulnerabilities Fire
Senses Darkvision 60 ft., Passive Perception 18
Languages Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Actions

Multiattack. The Crab King makes three claw attacks.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 29 (3d12 + 10) slashing damage.

Whirlpool. If the Crab King is in open water then the Crab King can create an area with a radius of 50 ft centred around itself. Every creature in this area except the Crab King and its allies  must make a DC 20 strength saving throw. On a fail the creature is grappled 30 ft to the centre of the area and takes 32 (8d8) bludgeoning damage.

 

Description

Krhal used to be a famous pirate captain but he decided to attack a fleet of merchant ships that were being guarded by the priests of Valdur. The priests cried to Valdur for help so Valdur, God of Sailors, cursed Krhal by turning him into a crab. Now though Krhal has forged an army and wants to destroy every shrine owned by Valdur in the hopes that he will be able to bleed out the memory of Valdur. The adventurers may encounter Krhal when he is trying to destroy one these shrines or they may discover that he has attacked a ship owned by the priests of Valdur or maybe Valdur himself has asked the adventures to hunt him down and slay him.

Habitat: CoastalUnderwater

warhammer6676

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