Spellcasting. Caleb is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, infestation, Poison spray,thorn whip
1st level (4 slots): entangle, cure wounds, faerie fire, absorb elements
2nd level (4 slots): hold person, barkskin, spike growth, spiritual weapon
3rd level (3 slots): plant growth, counterspell, Erupting earth
4th level (3 slots): blight, freedom of movement, polymorph
5th level (2 slots): contagion, wrath of nature
6th level (1 slot): Druid Grove
7th level (1 slot): regenerate
Wild Shape (2/day). As an action, Caleb can magically assume the shape of a beast (Max CR 1). He can stay in beast shape for 3 hours before reverting back to his normal form (or as a bonus action earlier or if he falls unconscious, drop to 0 hit points, or dies). When he transforms, he assumes the beast’s hit points and Hit Dice. When he reverts to his normal form, he returns to the number of hit points he had before he transformed. However, if he reverts as a result of dropping to 0 hit points, any excess damage carries over to his normal form.
Deranged. When Caleb's health is reduced to half or less he becomes deranged. Deranged creatures are highly chaotic. When he is forced to make a saving throw, roll a d6. 1-2 - He rolls the save. 3-5 - The effect of the saving throw is reversed on the creature that forced him to make the save. Caleb acts as the origin of the spell. 6 - Caleb automatically passes the saving throw
When he is attacked, roll a d6. 1-2 - the attack is goes as normal. 3-5 - The attack is mostly dodged Caleb only takes half the damage. 6 - The attack is parried and no damage is taken.
Staff of the Bear. (8 charges) Melee Weapon Attack: +10 to hit ( reach 5 ft., one target. Hit: 8 (2d8+5) bludgeoning plus (1d8) slashing damage
One with the Bear
(Bonus Action) Gains 42 temporary hit points the damage of his Protection of the Bear feature doubles, and his melee weapon attacks deal an extra 1d6 slashing damage to any target they hit. These benefits last for 10 minutes.
Bear Spirit
(Bonus Action) Caleb can call forth a bear spirit that grants Caleb and his allies its' might and endurance. Each creature of his choice in the aura when the spirit appears gains 20 temporary hit points and advantage on Strength checks and saving throws while in the aura. The spirit stays for 1 minute or until Caleb is incapacitated.
Protection of the Bear
Caleb is protected by the bear spirit and it attacks those who attack him. To do so, it uses his reaction to deal 12 slashing damage to the attacking creature if it is within 20 feet of him. +10 to hit.
Oath of the Bear
Caleb is protected by the bear spirit through an oath. He can call on the spirit of the bear to attack his enemies 1 per round. When he does so four spectral bears appear in a place he can see within 60 ft of him and attack all enemies within a 20 ft radius. Those in the radius have to make a DC 17 dexterity saving throw. On a fail they take 22 (3D12 + 4) slashing damage or half as much on a save. A natural 20 takes no damage.
Description
Caleb is Lydia's brother and is highly protective of her.
Lair and Lair Actions
Choose one of the following on initiative count 20
- Summons 1d6 brown bear
- Acid Arrow at one target in the arena +7 to hit
- bear spirit attempts to grapple one target (DC 17)
Previous Versions
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2/12/2020 7:55:44 PM
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Coming Soon
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