Large Construct, Unaligned
AC 18 Natural Armor    Initiative +8 (18)
HP 127 (15d10 + 45)
Speed 60 ft.
Mod Save
STR 14 +2 +8
DEX 20 +5 +11
CON 16 +3 +3
Mod Save
INT 8 −1 −1
WIS 18 +4 +4
CHA 5 −3 −3
Skills Acrobatics +11, Perception +10
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison, Psychic; Charmed, Frightened, Poisoned
Senses Blindsight 120 ft. The Cogwork Dancer cannot see beyond the range of its Blindsight; Passive Perception 20
Languages None
CR 8 (XP 3,900; PB +3)
Traits

Dancer Sense. The Cogwork Dancer knows where its partner is at all times, even if it is beyond its normal Blindsight range.

Eternal Dance. If the Cogwork Dancer is within 30 feet of its partner, can see it, and neither partners are Incapacitated, the Cogwork Dancer gains +4 to Ability Checks, Attack Rolls, and Saving Throws.

Evasion. When a Cogwork Dancer is subjected to an effect that allows it to make a Dexterity Saving Throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Immutable Form. The Cogwork Dancer cannot be Polymorphed or have its form changed in some other way.

Magic Resistance. The Cogwork has advantage on Saving Throws against spells and other magical effects.

Pack Tactics. The Cogwork Dancer has advantage on an attack roll against a creature if at least one of the Cogwork Dancer's allies is within 10 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Cogwork Dancer makes two Claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 21 (3d10 + 5) Slashing damage.

Blade Rush (Recharge 5-6). The Cogwork Dancer moves up to its speed towards its partner. If, from this movement, the Cogwork Dancer ends up within 5 feet of its partner, each creature other than its partner within a 20-foot radius sphere centered on the Cogwork Dancer must make a DC 16 Dexterity Saving Throw, or receive 38 (7d10) Slashing damage.

Bonus Actions

Dash (Recharge 4-6). The Cogwork Dancer takes the Dash and Disengage action as a Bonus Action.

Reactions

 

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Forged from the split soul of a humanoid, Cogwork Dancers are impeccable creatures. Typically found guarding a path, Cogwork Dancers always have partner. No matter how far away it is, the Dancer can sense its partner with perfect accuracy. If a Cogwork Dancer's partner is destroyed, the Dancer falls into a state of disarray. 

Lair and Lair Actions

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Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

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