Medium Humanoid, Lawful Good
Armor Class 12 (14 with mage armour)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 14
Languages Common, Halfling
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Welf Meric is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): Light, Mage Hand, Mending, Ray of Frost

1st level (4 slots): Alarm, Grease, Identify, Mage Armor

2nd level (3 slots): Invisibility, Locate Object, Skywrite

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands.

Description

Welf Meric is Zafri's local wizard, old and experienced enough, he can handle himself in a fight.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

SpicyGriffin

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