Medium Humanoid, Neutral
Armor Class 14 (Natural Armor)
Hit Points 187 (22d8 + 88)
Speed 40 ft., Fly 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +9, CHA +8
Skills Deception +8, Perception +7, Performance +13, Persuasion +8, Stealth +13
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Darkvision 60 ft, Truesight 30 ft, Passive Perception 17
Languages Telepathy (Can Reach out to any Creature it Knows personally) Any Three Languages
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Forced Tribute. When the Coinmonger hits a Creature with an Attack on its Turn it Steals a Number of Gold Pieces equal to 10 times the Damage Dealt.

Higher Being. The Coinmonger Possesses one of the Following Creature Types in addition to Humanoid: Celestial, Dragon, Fey, Fiend, Giant or Undead.

Immortal. The Coinmonger cannot be Aged by Magic, additionally it cannot Die from Old age or Disease.

Innate Bag. The Coinmongers Body Innately Functions as a Bag of Holding.

Let there Be Light. The Coinmonger can cast Light on a Humanoid, When it does so the Target gains 2 Rhapsody, additionally a Humanoid that has this cast on them may convert all Damage they Deal to Radiant.

Long Distance Attention. The Coinmonger gains a +5 bonus to hit to Ranged Attacks, additionally they may choose to Forgo this Bonus in order to Deal an additional 10 Radiant Damage to each Target.

Radiant Form. The Coinmonger Sheds Bright Light out to 15 ft and Dim light out to an adadditional 15 ft.

Magical Weapons. The Coinmongers weapon attacks are Considered Magical.

Wealthsense. The Coinmonger can sense the Direction of any Valuble Objects w/in 100 ft of it, including Behind Total Cover.

Actions

Multiattack. The Coinmonger makes 2 Tributed Weapon Attacks on its Turn.

Tributed Weapon. Melee or Ranged Weapon Attack: +6 to hit, range 30 ft., Two targets within 5 ft of eachother. Hit: 12 (2d8+3) Bludgeoning, Piercing, or Slashing damage and 8 (1d10+3) Psychic Damage.

Innate Spellcasting. The Coinmonger can cast the Following Spells innately, and Requires no material Components however They must have at Least 25 GP per Spell Level on their Person to cast each Spell, Unless a Spell is Marked "At Will", Charisma is its Spellcasting Abilityfor these Spells (DC16) :

At Will: Arcane Eye, Clairvoyance (10 Miles),  Greater Restoration, Guidance, Light, Scrying (DC 26)

Arcane Lock, Commune, Create Food and Water, Detect Magic, Detect Thoughts, Divine Favor, Fabricate, Legend Lore, Secret Chest, Tiny Hut 

Exalted Form (1/Day). The Coinmonger Enters an Exalted Form, in this Form it gains the Following Benefits for 1 Minute:

  • Its AC is Increased to 22.
  • It gains Resistance to all Damage.
  • All of its Ability Scores are Set to 20.
  • It Gains Proficiency in all Skills and Saving Throws.
  • It Gains advantage on all Attack rolls it makes and may reroll and 1 or 2 on a Damage Dice

Alternatively The Coinmonger may Bestow this Form onto a Willing Creature it knows of CR/Level 13 or Higher, if it chooses to do so the Power Lasts for an Hour. After this Transformation Ends The Coinmonger must make a DC 20 Performance Check gaining Levels of Exhaustion Equal to the Targets Proficiency Bonus on a Failure, or Half (Rounded Down) as Much on a Success.

Bonus Actions

Bestow Attention [rollable](Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Bestow Attention"}[rollable].. The Coinmonger may Heal a Creature for up to 30 hitpoints, if this would heal them over their hitpoint maximum the Remainder is Gained as Temporary Hitpoints.

Deny Satisfaction (3/Day). The coinmonger magically becomes Invisible for 1 minute or until it hits with an Attack Roll.

Reactions

Lucky. When the Coinmonger Fails an Ability Check, Attack Roll, or Saving Throw they may Reroll the Die and Use the Higher Result.

Habitat: Urban

Erikson

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