| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 13 | +1 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Solar Power. If the charmander is directly exposed to Bright Sunlight, creatures makes their saving throws against effects it creates with Disadvantage, and it has Advantage on attack rolls. If the charmander ends its turn directly exposed to bright Sunlight, it takes 3 (1d6) Fire damage.
Water Susceptibility. The tip of the charmander's tail is constantly on fire, a reflection of its life force. The charmander takes 7 (2d6) Cold damage for every 5 feet the it moves in water with its tail underwater, or for every gallon of water splashed on its tail (AC 16).
Illumination. The charmander sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Rend. Melee Weapon Attack : +4 to hit, reach 5 ft., 1 target. Hit : 4 (1d4 + 2) Slashing damage.
Ember. Ranged Spell Attack : +4 to hit, range 90 ft., 1 target. Hit : 7 (2d4 + 2) Fire damage, or 12 (4d4 + 2) Fire damage if the charmander is Bloodied.
Smoke Breath (Recharge 5-6). The charmander casts Fog Cloud, centered on itself, using Constitution as the Spellcasting ability and requiring no Material Components.
Description
CR 1/2 : DCR 0 - OCR 2
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