Medium Undead, Neutral Evil
AC 15 natural    Initiative +1 (11)
HP 14 (2d8 + 5)
Speed 25 ft.
Mod Save
STR 17 +3 +3
DEX 12 +1 +1
CON 18 +4 +7
Mod Save
INT 3 −4 −4
WIS 6 −2 +1
CHA 5 −3 −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 6 (XP 2,300; PB +3)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC damage taken) unless the damage is Radiant. On a successful save, the zombie drops to 1 Hit Point instead. 

 

Actions

Multi-attack, The Blight Zombie makes 2 slam attacks or one slam and one bite

Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 5 (1d10+1) Bludgeoning and Hit: 10 (1d12 + 4) Necrotic Damage.


Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 5 (1d6 + 1) Piercing and [/rollable], reach 5 ft. Hit: 15 (2d10 + 4) Poison Damage. On hit the creature must make a DC 17 Constitution savings throw or gain the Poisoned. If poisoned the creature repeats the save every hour, if after 12 hours the creature does not have a successful save it will become a Blight Zombie appropriate to its physical form.Lesser restoration, [Tooltip Not Found] or similar spell will end the condition.

 

Bonus Actions

Blighted Frenzy, on the first round a Blighted Zombie enters combat it can take the dash action as a bonus action.

Habitat: Planar (Shadowfell)UnderdarkUrban

Indrell

Comments

Posts Quoted:
Reply
Clear All Quotes