| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +1 |
| CHA | 5 | −3 | −3 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC damage taken) unless the damage is Radiant. On a successful save, the zombie drops to 1 Hit Point instead.
Multi-attack, The Blight Zombie makes 2 slam attacks or one slam and one bite
Slam. Melee Attack Roll: +9, reach 5 ft. Hit: 5 (1d10+1) Bludgeoning and Hit: 10 (1d12 + 4) Necrotic Damage.
Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 5 (1d6 + 1) Piercing and [/rollable], reach 5 ft. Hit: 15 (2d10 + 4) Poison Damage. On hit the creature must make a DC 17 Constitution savings throw or gain the Poisoned. If poisoned the creature repeats the save every hour, if after 12 hours the creature does not have a successful save it will become a Blight Zombie appropriate to its physical form.Lesser restoration, [Tooltip Not Found] or similar spell will end the condition.
Blighted Frenzy, on the first round a Blighted Zombie enters combat it can take the dash action as a bonus action.
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