Small Humanoid (Goblinoid), Chaotic Evil
AC 14 Scrap Armor    Initiative +1 (11)
HP 33 (6d6)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 8 −1 −1
WIS 11 +0 +0
CHA 7 −2 −2
Skills Stealth +6
Senses Darkvision 60 ft.; Passive Perception 12
Languages Common, Goblin
CR 1/8 (XP 25; PB +2)
Traits

Pack Tactics. The bokoblin has advantage on an attack roll against a creature if at least one of the bokoblin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Scavenged Weapons. The bokoblin is proficient with clubs, spears, scimitars, and shortbows.

Actions

Multiattack. The bokoblin makes two melee weapon attacks.

Heavy Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Nimble Escape. The Blue Bokoblin can Disengage or Hide as a Bonus Action.

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

MissedStick

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