| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Pack Tactics. The bokoblin has advantage on an attack roll against a creature if at least one of the bokoblin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Brutal Weapons. The bokoblin’s melee weapon attacks deal one extra die of weapon damage on a hit (included in the attacks below).
Multiattack. The bokoblin makes two melee weapon attacks.
Heavy Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage on a melee hit, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. A ranged hit deals 7 (1d6 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Nimble Escape. The Black Bokoblin can Disengage or Hide as a Bonus Action.
Aggressive Advance. The bokoblin moves up to half its speed toward a hostile creature it can see. This movement provokes opportunity attacks normally.
Description
A powerful, pig-faced monster with black skin, imposing horns, and a cruel disposition. Black Bokoblins dominate weaker members of their camps, wielding heavy scavenged weapons and battering opponents with relentless attacks.
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