Small Humanoid (Goblinoid), Chaotic Evil
AC 15 Reinforced Scrap Armor    Initiative +2 (12)
HP 65 (10d6)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 14 +2 +2
CON 16 +3 +3
Mod Save
INT 9 −1 −1
WIS 12 +1 +1
CHA 8 −1 −1
Skills Stealth +6
Senses Darkvision 60 ft.; Passive Perception 13
Languages Common, Goblin
CR 3 (XP 700; PB +2)
Traits

Pack Tactics. The bokoblin has advantage on an attack roll against a creature if at least one of the bokoblin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Brutal Weapons. The bokoblin’s melee weapon attacks deal one extra die of weapon damage on a hit (included in the attacks below).

Actions

Multiattack. The bokoblin makes two melee weapon attacks.

Heavy Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage on a melee hit, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. A ranged hit deals 7 (1d6 + 4) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Nimble Escape. The Black Bokoblin can Disengage or Hide as a Bonus Action.

Aggressive Advance. The bokoblin moves up to half its speed toward a hostile creature it can see. This movement provokes opportunity attacks normally.

Description

A powerful, pig-faced monster with black skin, imposing horns, and a cruel disposition. Black Bokoblins dominate weaker members of their camps, wielding heavy scavenged weapons and battering opponents with relentless attacks.

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

MissedStick

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