| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Ancient and crumbling but still formidable. This construct attacks anyone it deems a threat to what it protects.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Throw Rock. Ranged Attack Roll: +3, range 30 ft. *Hit:* 4 \(1d4 + 2) Bludgeoning damage.
Stone Grip. Bonus Action. The guardian attempts to seize one Small or Medium creature it can see within 5 feet. The target must succeed on a DC 12 Strength saving throw or have the Grappled condition until the start of the guardian's next turn. While grappled this way, the target's Speed is 0. The grapple ends early if the guardian is Incapacitated or if the target is moved out of the guardian's reach.
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