| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 18 | +4 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Camouflage. The lizalfos has advantage on Dexterity (Stealth) checks made to hide among vegetation, rocks, or murky water.
Standing Leap. The lizalfos’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. Jumping costs movement normally.
Hold Breath. The lizalfos can hold its breath for 15 minutes.
Multiattack. The lizalfos makes two Lizal Blade attacks. It can replace one of these attacks with a Tail Sweep.
Lizal Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail Sweep. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Water Spit. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage from a forceful glob of water.
Nimble Escape. The lizalfos takes the Disengage or Hide action.
Parry. The lizalfos adds 3 to its AC against one melee attack that would hit it. To do so, it must see the attacker and be wielding a melee weapon.
Description
A muscular, blue-scaled reptilian warrior with a long tail and sharp reflexes. Blue Lizalfos are tougher than their green cousins and often carry stronger weapons.
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