Powerful Build. The moblin counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Bully. Once on each of its turns, when the moblin hits a prone creature with a melee attack, it deals an extra 3 (1d6) damage of the attack’s damage type.
Multiattack. The moblin makes two melee attacks, using Heavy Club or Great Spear. It can replace one of these attacks with a Kick.
Heavy Club. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Great Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands.
Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Hurl Debris. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. The moblin must have a suitable rock, crate, or similar object within reach.
Aggressive Advance. The moblin moves up to half its speed toward a hostile creature it can see. This movement provokes opportunity attacks normally.
Description
A hulking, pig-faced monster with blue skin, a long snout, and heavily muscled arms. Blue Moblins wield oversized weapons with brutal force, knocking enemies down before battering them into submission.
Comments