Aura of Starvation. Any creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.
Aura of Fear. Any creature the starts its turn within 10 feet of the wendigo must succeed on a DC 17 Wisdom saving throw or be gripped by pure fear. The creature can repeat the saving throw at the end of its turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Fear for the next 24 hours.
Magic Resistance. The wendigo has advantage on saving throws against spells and other magical effects.
Multiattack. The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it can switch out one or both claw attacks for it Frozen Spittle.
Icy Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Frozen Spittle. Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn
Description
What appears at first to be an emaciated man running, then a large wolf, as it approaches, it is clear that it's neither. Resembling a starved man as one gets closer they can see the head of a wolf and antlers of a deer, before being attacked and devoured. These creatures are born from vengeful spirits possessing the body of a creature that has resorted to cannibalism. These beast often hunt weary and lost travelers who are unfortunate enough to stumble upon them.
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