Arclight's Blessing. The Arclight drake can touch a point in space and cause a 30 foot sphere to appear centered on the point. The sphere appears as a softly glowing yellow light. Any creature who spends 1 hour in the sphere gains temporary hit points equal to the drake's wisdom modifier (4 hit points). The sphere disappears after one hour or if the drake leaves the sphere. Fiends, undead, and aberrations cannot benefit from this effect.
Innate Spellcasting. The Arclight Drake can innately cast spells. Its innate spellcasting ability is wisdom.
3 Times a Day: Guidance
Once a Day: Detect Good and Evil
Celestial Beam. When the Arclight drake uses the Ray of light attack action it can instead choose to target a friendly creature. The attack must still hit but in place of radiant damage the beam heals the target. The drake can only choose to do this when it is actively engaged in combat. Only creatures that are conscious can benefit from this trait. Fiends, undead, and aberrations cannot benefit from this effect.
Ray of Light. Ranged Spell Attack: +4 to hit, range 60ft., one target. Hit: 4 (1d4 + 2) radiant damage.
Description
The Arclight Drake is a tiny Celestial spirit that appears in the form of a golden dragon with angelic wings. While not very powerful on it's own, the Arclight drake often binds itself to the service of another celestial or creature favored by celestial or divine entities.
Previous Versions
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