Small Monstrosity, Unaligned
AC 13 Natural Armor    Initiative +1 (11)
HP 22 (5d6 + 5)
Speed 20 ft., Swim 20 ft.
Mod Save
STR 8 −1 −1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 5 −3 −3
Skills Perception +1, Stealth +3
Senses Darkvision 30 ft.; Passive Perception 13
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Lava Dweller. The spume can swim through lava and doesn’t need to breathe while submerged.

Surface Ambusher. The spume has advantage on Dexterity (Stealth) checks made while partially submerged. While fully submerged in opaque liquid, it has total cover against attacks and effects originating above the surface. It must surface before making an attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Cursed Spit. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 7 (2d6) necrotic damage. A creature hit must succeed on a DC 12 Wisdom saving throw or become cursed until the end of its next turn. (While cursed, the target has disadvantage on weapon attack rolls, cannot cast spells of 1st level or higher, and cannot activate magic items. It can still cast cantrips and take other actions normally. Remove curse ends the curse early. When the curse ends, the target becomes immune to the curse from all Cursed Spumes for 24 hours, but can still take damage from their attacks.)

Bonus Actions

Dive Away. The spume moves up to 10 feet using its swimming speed, then takes the Hide action. This movement provokes opportunity attacks normally, and hiding requires suitable cover or concealment.

Description

A squat, bulbous creature with protruding eyes and dark mist seeping from its mouth. Cursed Spumes lurk beneath lava, surfacing to spit sinister projectiles that briefly interfere with their victims’ weapons and magic.

Habitat: ForestSwamp

MissedStick

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