Medium Or Small Swarm of Medium beasts, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 70 (8d8 + 24)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws INT +4, CHA +7
Skills Deception +7, Insight +5, Perception +5, Stealth +6
Damage Resistances Psychic
Senses Darkvision, Passive Perception 15
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shapechanger: The Changling can use a bonus action to polymorph into the form of a Small or Medium child it has seen, or revert to its true form. Its game statistics remain the same in each form, except its size.

Child’s Guise: The Changling has advantage on Deception and Performance checks made to convince others that it is a harmless child. Creatures that interact with it believe it to be a real child unless they succeed on a DC 14 Intelligence (Investigation) check.

Actions

Multiattack: The Changling makes two attacks: one Energy Drain Slam and one Bite.

Energy Drain Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or gain one level of exhaustion. The Changling gains temporary hit points equal to half the damage dealt.

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+2 piercing damage.

Hypnotic Coo (Recharge 5–6): The Changling emits a soft, innocent cooing. Each creature within 20 ft. that can hear it must succeed on a DC 14 Wisdom saving throw or be charmed for 1 minute. While charmed in this way, the creature regards the Changling as a friendly child and is incapacitated. The effect ends early if the target is attacked or if the Changling uses this action again.

Fey Swap (Recharge 6): The Changling targets one humanoid child within 30 ft. The target must succeed on a DC 14 Wisdom saving throw or be banished to a harmless extradimensional demiplane for 1 minute (or until the Changling ends the effect as a bonus action). The Changling teleports into the child’s space and gains temporary hit points equal to half the child’s hit point maximum.

Bonus Actions

none

Reactions

none

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

At first glance, the Changling looks like a wide-eyed, cherubic child with porcelain‐smooth skin and an unsettlingly innocent smile. Its limbs are slender, its movements unhurried and playful, but its coal-black eyes betray a cunning malice beneath the façade of youth.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Forest

Midnightvixen

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