Shapechanger: The Changling can use a bonus action to polymorph into the form of a Small or Medium child it has seen, or revert to its true form. Its game statistics remain the same in each form, except its size.
Child’s Guise: The Changling has advantage on Deception and Performance checks made to convince others that it is a harmless child. Creatures that interact with it believe it to be a real child unless they succeed on a DC 14 Intelligence (Investigation) check.
Multiattack: The Changling makes two attacks: one Energy Drain Slam and one Bite.
Energy Drain Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+2 bludgeoning damage, and the target must succeed on a DC 14 Constitution saving throw or gain one level of exhaustion. The Changling gains temporary hit points equal to half the damage dealt.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+2 piercing damage.
Hypnotic Coo (Recharge 5–6): The Changling emits a soft, innocent cooing. Each creature within 20 ft. that can hear it must succeed on a DC 14 Wisdom saving throw or be charmed for 1 minute. While charmed in this way, the creature regards the Changling as a friendly child and is incapacitated. The effect ends early if the target is attacked or if the Changling uses this action again.
Fey Swap (Recharge 6): The Changling targets one humanoid child within 30 ft. The target must succeed on a DC 14 Wisdom saving throw or be banished to a harmless extradimensional demiplane for 1 minute (or until the Changling ends the effect as a bonus action). The Changling teleports into the child’s space and gains temporary hit points equal to half the child’s hit point maximum.
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Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
At first glance, the Changling looks like a wide-eyed, cherubic child with porcelain‐smooth skin and an unsettlingly innocent smile. Its limbs are slender, its movements unhurried and playful, but its coal-black eyes betray a cunning malice beneath the façade of youth.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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