Armor Class
13
Natural armour
Hit Points
42
(2d10 + 3)
Speed
60 ft., They are very fast
STR
15
(+2)
DEX
12
(+1)
CON
16
(+3)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +4, DEX +3
Damage Resistances
Bludgeoning, Piercing
Senses
Tremorsense They can feel tremors in their feet when someone is within 20 feet of them, Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Special Trait Name.
- Standing Leap. The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.
- Battle Leaper. If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn.
Actions
Action.
Multiattack. Ostrich can make two kicking claw attacks.
Action Melee Attack.
- Claw. +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Reactions
Reaction.
- Fast Attack. Can make a beak attack +4 to hit, reach 5ft., one target. Hit: 6 (1d6+2) piercing damage.
Description
The battle Ostrich is 6.6 to 9 ft, They are faster than a horse. They can walk 6 miles per hour, trot 12 to 16 mph, cantor 15 to 18 mph, and gallop 35 to 45 mph. They were used during the hundred year war and have mostly died off due to their use in battle. They are loyal to the one who raises them and will fight to the death for their masters.
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