| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 7 | −2 | −2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 18 | +4 | +6 |
| CHA | 17 | +3 | +5 |
Phase 2. when bloodied roll random wares an extra time
Phase 3. When brought below 50 HP you get advantage on random wares and get to choose the appropriate ability for the time
Random wares. Roll a d100 once per round and add the appropriate modifier
1. you explode taking 2d100+100 fire damage to yourself
2. all of your allies explode taking 1d100 fire damage and dealing half to everyone within 40 ft
3. all allies get disadvantage on everything including damage
4. every ally loses a quarter of their hp
5. choose a target and all their weapons and armor get randomized
6. everyone can only use wild magic on their next turn
7. at the end of your turn you swap initiatives with person next in initiatives this letting you take your turn again
8. you get run over by a car take 3d20+10 bludgeoning
9. everyone gets poisoned from the shower gas for 1 round
10. Everyone's Hp is reduced to 10 for 1 round
11. One player does 10 push ups
12. One player has to sing hoe they go through with their turn and have to explain in great detail
13. all enemies become frieghtned and start shitting their pants
14. All enemies have the mind of teenagers making it so they can't use the same action as the previous turn and the turn before that this lasts for 3 rounds
15. all spellcasting players lose their ability to cast spells and use magic until they repent and confess their sins
16. you disadvantage on your next attack
17. You do 1 damage with your attacks for one round
18. Everyone gets drafted and can only use guns to attack if they have no guns they must talk like a drill sergeant this lasts 2 rounds
19. all creatures can't be within 20 ft of another creature for 2 rounds or they take 2d100 poison damage
20. everyone gets a propeller hat
21. everyone's size changes determined by a d6
22. you hunters mark yourself
23. The players have to perform an improv comedy show for 5 minutes
24. everyone has the jump spell casted on them and has a weird fixation on playing basketball
25. Everyone has to change class for 1 round
26. Nothing happens
27. All player characters have to make a meme about their character
28. A cage surrounds all enemies the DC to break out is 20
29. skip your turn
30. All enemies switch positions
31. roll again
32. everyone is teleported 10 feet in the air
33. 10 angry commoners spawn
34. obtain a crimson rite of plasma
35. A nearby vehicle is compelled to drive into a nearby player
36. Zombieboy/Dm has to do the Ryiji impression for 3 rounds (for non groupers the Dm has to do an impression of the players choosing but it has to be an impression they've done before or have agreed to in the past)
37. Everyone needs to switch which room they're currently in if they can't they take 1d20 depression damage (you can't repeat rooms)
38. a player of your choice has to call a friend if they don't answer they take 2d12 damage
39. oops everyone is Jewish for 1 round
40. Everyone rolls a con save if they fail DC 10 they get aids (this has no battle effect)
41. Onoma switches to his other stat block and starts fighting for 3 rounds
42. everyone gets high and can't see the map but has to memorize the map and what their moves are
43. Everyone rolls a strength save if they fail DC 10 they're strength is reduced to 1 until they do a seance prayer circle in front of a new moon
44. You have to stab the newest player to DND with a dagger in game (NOT IRL)
45. oops y'all are German now 2 rounds
46. everyone takes a 5 minute break to get something to drink
47. The boss music changes
48. you have to ask a non player character friend to take your turn
49. one player of your choice has to do a Yoda 2 rounds
50. everyone's Hp gets halved
51. one player takes 100 damage but can reduce it by one for each marketable plushy they can successfully show the DM
52. A player of your choice has to boot up Pokemon and shiny hunt a random pokemon and they have a month or their character get turned into chunky kong and dies
53. A random homebrew stat block of your choice just spawns for one round
54. commoners a tarrasques swap stat blocks for 1 round
55. your next attack is a crit
56. All players need to find something green in their house or they take 1d100 green damage
57. you play a game of Yu-Gi-Oh with an enemy and the loser takes 100 damage
58. an enemy teleports at the top of a pit of a cliff
59. all enemies obtain gills and lose the ability to breath O2 for 2 round
60. all enemies switch their position on the class system for 2 rounds
61. all enemies take 1 damage for each gold piece in their possession
62. Everyone loses a spell slot, if you don't have slots take a d20 damage
63. Everyone has to do a trump impression for 2 rounds
64. one target must roll a dice or wheel to decide an item and that item is multiplied by 64 immediately without warning
65. Everyone gets blinded deafened and crippled for 2 rounds
66. All enemies have their souls taken for 1 round meaning they can't make social commentary unless its to say something cursed also if they don't have a soul they take 3d100 depression damage, after the 1 round the souls are put in the wrong bodies and the players must control the character they don't play for 2 rounds
67. everyone rolls performance and dances which wastes their main action but also the one rolls lowest takes 100 psychic damage
68. All the food in Onoma's fridge is replaced with a 5 day old Caesar salad
69. All enemies must roll a cha save Dc 18 if they fail their charmed for 3 rounds
70. Gain immunity to all condition for 1 round
71. All players have to write a 2 paragraph letter to their god if they refuse they take 3d100 damage
72. everyone has grease casted on their shoes and feet
73. enemies can only communicate via sound board for 1 round
74. all enemies obtain a severe nut allergy for 1 round
75. everyone gets a peanut butter cookie
76. All enemies are forced to move via wheelchair and their movement is halved for 2 rounds
77. every one get 100 gp
78. All enemies most used weapons becomes a mimic
79. you gain sanctuary for 2 rounds
80. All enemies are hexed for this turn
81. the party has to pretend to be gay for a round
82. All enemies become 4"11 till the end of the fight (this doesn't affect combat) if this is hit again it gets re rolled and if it hits three times in a row a God gets summoned and all enemies get smited
83. every player has to pretend their a character from a different campaign though it has to be a character they've voiced this lasts for 2 rounds
84. all damage an enemy deals is reduced by 8 without going below minimum damage unmentioned to anyone else and the only cure is to make another player doubt a something about their character whether lore or IRL. each doubt is one damage you get back and if you get found out for cheating all enemies deal 15 less damage unless the players repent and say a bible verse using their action
85. one target of your choice is cursed the curse is that whenever the player laughs out of game their character take 1d6 damage and the only cure is to sacrifice 10 pure sinless souls
86. an enemy character of your choice starts speaking like a character from Hamilton but they can't tell and it can only be cured by firing a Musket at some point
87. Enemies take 1d8 piercing damage and lose their frontal lobe for 3 rounds so they auto fail any social or knowledge based roll and nat 1s always make a funni
88. every male enemy gets a boner for 2 rounds which reduces their movement by 10 ft and get disadvantage on attack rolls but advantage on cha checks if your character doesn't have a small one
89. every enemy contracts a disease of the dms choosing and can't get rid of it without a magical ritual conducted by a god of either the hellish pantheon or heavenly pantheon
90. can disappear into fog alongside 2 decoys with 25 HP each
91. can fly for 3 rounds
92. speed becomes unlimited for this turn
93. gain the ability to hit anyone with any attack from any position for this turn
94. disappear into a shadowy mist for 2 rounds and reappear alongside some fog
95. All enemies are knocked prone
96. Drain the HP from a target and Regen the stolen amount
97. gain resistance to every damage type for 2 rounds
98. boosts Ac to 30 for the next 2 rounds
99. All enemies roll a dex save Dc 20 on a fail enemy is restrained and grappled
100. Roll a d4 and apply the result
1. cast power word kill on all enemies
2. cast power word stun on all enemies
3. cast power word heal on yourself and all allies
4. Cast all three
Multiattack 2
Shortscythe. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (3d4 + 3) Slashing damage.
Gungeon Musket. Ranged Attack Roll: +9, range 100/400 ft. Hit: 12 (2d10 + 8) Any damage.
Random wares usage. Use the trait as your action
Parry. Trigger: The Merchant is hit by a melee attack roll while holding a weapon. Response: The warrior adds 3 to its AC against that attack, possibly causing it to miss.
Comments