Small unknown (Goblinoid), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 68 (8d6 + 40)
Speed 20 ft., bounce
STR
8 (-1)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +6, INT +4
Skills Acrobatics +6
Damage Vulnerabilities Cold, Psychic, Radiant
Damage Resistances Bludgeoning, Force, Piercing, Slashing
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 7
Languages Goblin, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Bounce. The Ballblin moves by bouncing rather than walking. It can move through the space of other creatures, but can’t willingly end its movement there.

Actions

Strategy. The Ballblin makes either a Slam attack or a Cannonball! attack (if conditions are met).

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Cannonball! Melee Weapon Attack: +8 to hit, reach 45 ft., one target. Hit: 20 (3d8 + 6) bludgeoning damage plus 12 (2d8 + 4) force damage.
The Ballblin chooses one Long Goblin within 10 feet of itself. The Long Goblin must use its reaction to grab and hurl the Ballblin at a point or creature it can see within its throwing range. If the creature is hit, it takes the damage and must make a DC 14 Dexterity saving throw. On a failed save the creature is knocked prone.

Description

Ballblins are unusual goblinoids with round, orange bodies that resemble living balls and move by bouncing across the ground, using their dense bodies to absorb impacts that would injure other goblins. They are weak on their own, but have developed a close symbiotic relationship with Long Goblins, allowing them to be hurled as living projectiles. They are unusually intelligent for goblinoids, relying on positioning and teamwork to make themselves useful to their larger companions.

Monster Tags: Goblinoid

Habitat: Underdark

Julius_IIII

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