| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 11 | +0 | +0 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 15 | +2 | +2 |
Brave. Becklin has advantage on saving throws against being frightened.
Multiattack. Becklin makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Becklin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Becklin. A creature can benefit from only one Leadership die at a time. This effect ends if Becklin is incapacitated.
Parry. Becklin adds 2 to its AC against one melee attack that would hit it. To do so, Becklin must see the attacker and be wielding a melee weapon. Source: DSotDQ, page 55
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