Medium or Small Humanoid, Lawful Good
AC 18 Plate Armor    Initiative +0 (10)
HP 52 (8d8 + 2)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 11 +0 +0
CON 14 +2 +4
Mod Save
INT 11 +0 +0
WIS 11 +0 +2
CHA 15 +2 +2
Immunities Frightened
Senses Passive Perception 10
Languages Common plus one other language, Elvish Common
CR 3 (XP 700; PB +2)
Traits

Brave. Becklin has advantage on saving throws against being frightened.

Actions

Multiattack. Becklin makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Becklin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Becklin. A creature can benefit from only one Leadership die at a time. This effect ends if Becklin is incapacitated.

Reactions

Parry. Becklin adds 2 to its AC against one melee attack that would hit it. To do so, Becklin must see the attacker and be wielding a melee weapon. Source: DSotDQ, page 55

Habitat: Any

Sl4y3r

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