Medium Humanoid (Any Race), Lawful Evil
Armor Class 18 (unarmored)
Hit Points 74 (14d8 + 11)
Speed 40 ft.
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
11 (+0)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +7, WIS +6
Skills Acrobatics +7, Insight +6, Stealth +7
Damage Resistances Necrotic
Senses Passive Perception 13
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Unarmored Defense. While the divinity seeker is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Innate Spellcasting. The divinity seeker’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

At will: spare the dying, Word of Woe (word of radiance w/ necrotic damage)

3/day: feather fall, jump, inflict wounds

Steel Halo. The divinity seeker gains a +1 bonus to AC while it is wielding its chain-and-dagger.

Deathly Palor. The divinity seeker has advantage on saving throws against being charmed or frightened and is immune to disease.

Actions

Multiattack. The divinity seeker makes three chain-and-dagger attacks or three dart attacks.

Chain-and-Dagger. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a creature, the divinity seeker can choose one of the following additional effects:

  • The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (seeker’s choice).
  • The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
  • The target must succeed on a DC 13 Constitution saving throw or be restrained until the end of the seeker’s next turn. If the seekers chooses this effect, it can't use it's chain-and-dagger attacks until the end of the seeker's next turn.

Dart. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the divinity seeker deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the divinity seeker catches the missile if it’s small enough to hold in one hand and the divinity seeker has a hand free.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2020 4:37:30 PM
4
4
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Coming Soon

Monster Tags: NPChumanoid

Habitat: Urban

EchoMirage

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