Light Bright: Apollo naturally gives off a dim light off its mane, allowing others and itself to see 10 feet around it. It can be adjusted to be turned off by will or command.
Keen Smell. Apollo has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. Apollo has advantage on an attack roll against a creature if at least one of Apollo's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If Apollo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, Apollo can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, Apollo can long jump up to 25 feet.
Portal creation/Manipulation. Apollo can open portals between locations with his powerful roar, releasing red rings out into the open for 5 seconds. It can only travel to places it has already visited. The further the distance the bigger the strain on Apollo it becomes, making the creature exhausted. While inside the portal, Apollo is able to manipulate the time it takes to jump one to the other, to either be at the destination by night or day if chosen, but the process only allows them go forward in time, not backwards.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) slashing damage.
Concussive Roar. Range Weapon attack: +5 to hit, reach 20 ft., one target. Hit: (2d6+3) Limit 3 per long rest.
Description
Apollo is a large Lion with golden yellow mane and body with red fur tips of its hair. It is very muscular and large thickened sharp claws. Apollo is created by Pelor himself as a guardian to defend those in need that call for his aid.
When not in combat, Apollo acts like an ordinary house cat, and is always curious of what is around him. It has tendencies to chase birds, butterflies, and any other creature that may have him wanting to hunt. His fur was created to give light and heat as a sign of shinning the path of Pelor for those who need guidance. laying or hugging this creature, gives a deep sense of warmth and comfort.
Lair and Lair Actions
Dimensional Pocket. Hidden inside Apollo's mane is another land of vast green grass with a large grown tree on a top of a hill. Soft blowing wind fills the space as patches of clouds passes by, Players may enter this specific space at any time but there is no oxygen with in this location. Staying to long could result a player to die by lack of oxygen.
Apollo has an ability to change the location of the pocket to Luminary Sol, the direct city of Pelor's thrown and home. This can only be accessed by the approval of Pelor himself, or if the Trial of the Sun is completed.
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