Medium Humanoid (Lizardfolk), Neutral
Armor Class 15 (Natural armor, Coral shield)
Hit Points 35 (5d8 + 5)
Speed 30 ft., Swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4
Skills Animal Handling +2, Nature +3
Damage Resistances Cold
Damage Immunities Lightning
Condition Immunities Grappled
Senses Blindsight 60 ft., Passive Perception 10
Languages Common, Draconic, Aquan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The Aquatic Lizardfolk can breathe both air and water.

 

Actions

Mutiattack. The Aquatic Lizardfolk makes three attacks: two with its trident and one with its coral shield.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3)  damage.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 8 (1d12 + 4) piercing damage.

Coral shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) bludgeoning damage.

 

Habitat: Coastal

Kriv_Dunescale

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