Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Spellcasting. The Cloud Giant Necromancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Cloud Giant Necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, mending, mage hand, acid splash
1st level (4 slots): false life, mage armor, bane, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, Acid arrow
3rd level (3 slots): vampiric touch, bestow curse, blink
4th level (2 slots): blight, stoneskin
5th level (1 slot): cloudkill
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
The Cloud Giant Necromancer can take 1 legendary action, choosing from the options below. The Cloud Giant Necromancer regains spent legendary actions at the start of its turn.
Drain Life: Dark energy emanates from the Giant and every creature within 15 feet must make a DC 16 Constitution saving throw or suffer 2d6 necrotic damage. The giant regains health equal to half the damage dealt.
Raise Dead: The giant summons 1d4 skeletons to the battle field.
Extend Will: The Giant extends there will and can issue commands to up to 3 undead creatures it has raised. The command maybe be any action the undead creature could normally complete.
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