Large Monstrosity, Chaotic Evil
Armor Class 17 Scales
Hit Points 279 (30d10 + 42)
Speed 45 ft., burrow 35 ft.
STR
29 (+9)
DEX
24 (+7)
CON
17 (+3)
INT
13 (+1)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws STR +13, DEX +11
Skills Athletics +22, Stealth +17
Damage Vulnerabilities Fire
Damage Immunities Acid, Poison
Condition Immunities Charmed, Grappled, Prone, Restrained
Senses Darkvision 200ft, Tremorsense 100ft, Passive Perception 18
Languages Abyssal, Common Can Speak Abyssal and Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4

Underdark Origins. The A’’abrequeri has an advantage when in the Underdark

Spellcasting. The A’’abrequeri is a 6-level spellcaster. Its spellcasting ability is STR (spell save DC 18, +8 to hit with spell attacks). The A’’abrequeri has following Warlock spells prepared:
Cantrips (at will): Chill Touch, Poison Spray
1st level (2 slots): Hellish Rebuke, Unseen Servant

2nd level (3 slots): Darkness, Ray of Enfeeblment, Spider Climb

3rd level (2 slots): Vampiric Touch, Hypnotic Pattern

4th level (2 slots): Banishment, Hallucinatory Terrain

5th level (1 slot): Dream

6th level (3 slots): Flesh to Stone, Circle of Death, Mass Suggestion

Actions

Constrict. The A’’abrequeri can choose a creature within 30ft of it. That creature must make a DC 16 DEX save or be grappled until the end of it’s next turn. The A’’abrequeri can only constrict one creature at a time

Venomous Fang. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 5 (2d8 + 8) Poison damage. 

Venomous Spear. RangedWeapon Attack: +9 to hit, range 70/280 ft.,  2 target. Hit: 4 (2d6 + 5) Poison/ Piercing damage.

Reactions

Hypnotic Rattle. The A’’abrequeri can choose a creature within 50ft of it that can hear and may rattle its tail. That creature must make a DC 18 INT save or be charmed by the A’’abrequeri for 5 hours or until it cannot hear

Legendary Actions

 

Hypnotic Blast (Costs  5 Actions). The A’’abrequeri lets out a ultrasonic blast . Every creature within 100ft must make a DC 18 WIS save or be charmed by the  A’’abrequeri For 2 days. At the end of each creatures go, that creature take 3d6 psychic damage. If the A’’abrequeri uses this attack, it becomes, stunned until the end of it’s next go

Description

A’’abrequeri usually look like Yuan-ti nightmare speakers but fully snake. Their psionic abilities are extremely powerful and can be very useful. A’’abrequeri have red, brownish scales and white, milky eyes. Their eyes can change colour when the A’’abrequeri is trying to hypnotise a creature. Generally, try to imagine a giant snake with a human shaped torso and head but with scales covering the entire thing

Lair and Lair Actions

A’’abrequeri lairs are usually inside ancient Yuan-ti temples.

Lair Actions

On initiative count 4 (losing initiative ties), the A’’abrequeri takes a lair action to cause one of the following effects; the A’’abrequeri can’t use the same effect two rounds in a row:

  • The A’’abrequeri can create a cloud of smoke and make all creatures within 20ft blind for 2 minutes
  • The A’’abrequeri can change the texture of it’s surroundings to look the same as the A’’abrequeri‘s scales

 

Environment: ForestUnderdark

Dungeonmaster2555

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