Small Humanoid (Goblinoid), Neutral Evil
Armor Class 19 (Chitana Engenier Uniform +3 Studded Leather)
Hit Points 25 (5d6 + 5)
Speed 40 ft., Climb 30 ft.
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
18 (+4)
WIS
17 (+3)
CHA
14 (+2)
Skills Stealth +7
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Arcane Arts: The Chitana Master Engenier are skilled artificers and magic engeniers they are a lvl 8 spellcaster and they can cast the following spells with a spell attack bonus of +7 and a spell save DC of 15.

At Will: Fire Bolt, Mending, Prestedigitation, Thunderbolt (Fire Bolt in thunder magic), Booming Blade.

Lvl1 (3 spell slots): Shield, Magic Missile, Absorb Elements, Detect Magic, Longstrider,

Lvl2 (3 spell slots): Lesser Restoration, Levitate, Heat Metal, invisibility, enlarge/reduce.

Lvl 3 (2 spell slots): Disspel Magic, Haste, Fly.

Studied Engenier: Chitana Master Engenier has advantage on all Intelligence and Wisdom based rolls and saving throws.

Actions

Wrench Strike: Melee Weapon Attack +6 to hit, 5ft reach, one target for 1d10+4 bludgeoning damage.
This attack has a +10 bonus and it deals twice as much damage.when targeting constructs.

Desmantle (1-Day) (Only targets Constructs, Structures or Objects): The Chitana Engenier attempts to hastly dismantle a mechanism within its reach, the target must succeed in a DC 15 Dexterity saving throw avoiding the nimble hands of the engenier on a success, on a failure it takes 4d10 force damage that cannot be reduced in any way as parts of its structure and mechanisms are dismantled.

Reactions

Ninble Escape: The Chitana Engenier can as a bonus action use the Dash, Desingage or Hide action.

Description

The Chitana Clan of Demon Hunters of the Bar´Guliam empire is a large and old family of goblins, they have sharp minds and dexterous fingers, and a nack for engeniering that rivals the engeniers of Mabaruq.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Corpse_on_the_Trone

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