Magic Resistance. The chaos creature has advantage on saving throws against spells and other magical effects.
Destabilize. A creature that touches the chaos creature or hits it with a melee attack while within 5 feet of it must make a DC 35 Constitution saving throw or be poisoned for 1 minute. A creature poisoned in this way takes 120 (6d20) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the chaos creature's Destabilize for the next 24 hours.
Immutable Form. The chaos creature is immune to any spell or effect that would alter its form.
Multiattack. The chaos creature makes up to three attacks.
Chaos Breath. Range Attack: +20 to hit, reach 15 ft cone. Hit: 188 (14d12 + 4) elemental damage.
Chaos Cloud (Recharges after a Short or Long Rest). The chaos creature shoots forth a knot of roiling ethereal light that explodes at a point it can see within 60 feet of it. Each creature in a 20-foot-radius sphere centered on that point must succeed on a DC 35 Charisma saving throw or be stunned until the end of its next turn.
Misty Step. The chaos creature casts the Misty Step spell, using the same spellcasting ability as Spellcasting.
Chaotic Attunement. When the chaos creature or a creature it can see within 30 feet of it makes an attack roll or saving throw, the chaos beast adds or subtracts 1d6 from the attack roll or saving throw.
Description
A beast of chaos is a creature that has been warped when the demonic forces of the Abyss reach into the Material Plane. A beast of chaos vaguely resembles the animal it once was. Its skin and fur become leprous and patchy. Its color fades to a dull sheen. Its teeth become razor-sharp and more pronounced. Its eyes turn to a bright golden yellow or a bright crimson.
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