Medium Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 160 (20d8)
Speed 40 ft.
STR
14 (+2)
DEX
19 (+4)
CON
10 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +10, CON +6, WIS +7
Skills Perception +8, Stealth +9
Senses Darkvision 60 Ft, Unknown Scent 30 ft, Passive Perception 17
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Keen Hearing and Smell. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Attach

A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.

Blood Drain

A dire weasel drains blood for 2d6 points of Constitution damage each round it remains attached.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit:  2d6+3 piercing damage.

Monster Tags: Misc Creature

Zutono

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