| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 11 | +0 | +0 |
| CON | 19 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Gummy Shield. The abomination gains a shield for every creature grappled by one if its gummy worms. If a new creature is grappled by a gummy worm that player becomes a shield. If a creature stops being grappled by a gummy worm they are no longer a shield. If a shield is used up in a Gummy Block reaction they are no longer a shield but remain grappled. At the end of the abominations turned all creatures grappled by it's gummy worms become shields
Gummy Worm. The Abomination has three gummy worms protruding from its back. Each Gummy worm can be separately targeted for attacks and has an AC of 13 and an HP of 40. If a gummy worm is destroyed any creatures grappled by that worm are released from the grapple. All destroyed gummy worms regrow at the start of each of the abomination's turns at the cost of 15 HP.
Multiattack. The abomination makes one Gummy Worm Attack and two Slime Out or Gummy Worm Attacks and can replace one with either a Candy Toss or Worm Throw.
Slime Out. Melee Attack Roll: +8, reach 5 ft. Hit: 20 (3d10 + 3) Bludgeoning damage.
Gummy Worm. Melee Attack Roll: +8, reach 15 ft. Hit: 15 (3d8 + 1) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of three gummy worms.
Worm Throw. Constitution Saving Throw: DC 15, each creature Grappled by the abomination. The abomination throws each creature grappled by it into the air, hurling them toward one another or the ground. Each target is released from its grapple and lands in an unoccupied space of the abomination's choice within 60 feet of it., Failure: 30 (6d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the abomination's next turn. Success: Half damage only,
Candy Toss (Recharge 4-6). The Abomination fires a sweet at a point it can see within 90 feet. Dexterity Saving Throw: DC 15, each creature in a 5-foot-radius Sphere centered on that point. Failure: 30 (4d12 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.
Gummy Block. The Gummy worm expends a use of it's shield and uses a grappled player with the Shield property as a Gummy Shield. Trigger: The abomination is hit with a ranged attack Response: The abomination gains the effects of having half cover for the incoming attack, gaining a plus 2 to AC and advantage on all dexterity saving throws. Any damage the abomination takes from the targeting attack is reduced by a maximum of ten and the grappled creature being used as a shield takes the reduced damage.
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