Small Fey (Elemental), Any Chaotic Alignment
Armor Class 13 Natural armor
Hit Points 25 (4d6 + 4)
Speed 30 ft., Fly 15 ft.
STR
7 (-2)
DEX
10 (+0)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws DEX +2, CHA +3
Damage Vulnerabilities Acid, Bludgeoning, Force
Damage Resistances Slashing and Piercing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft, Passive Perception 10
Languages Elvish, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it shatters in a burst of crystal shards. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 10 (2d8) piercing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary crystal formation.

Innate Spellcasting (1/Day). The mephit can innately cast faerie fire (spell save DC 8), requiring no verbal components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage. 

Shard Breath (Recharge 6). The mephit exhales a 15-foot cone of sliver-like crystal shards. Each creature in that area must succeed on a DC 12 Dexterity saving throw, taking 9 (2d6 + 3) piercing damage on a failed save, or half as much on a successful one.

Description

Made up of tiny crystalline shards, crystal mephits shine with the colors of the universe. They often blind passerby with their highly reflective bodies, and are very dim witted despite their bright appearance.

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2026 7:16:15 PM
6
3
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Monster Tags: Misc Creaturefey

Wildream67

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