Medium Undead, Neutral Evil
AC 13    Initiative −1 (9)
HP 15 (2d8 + 6)
Speed 20 ft.
Mod Save
STR 13 +1 +1
DEX 8 −1 −1
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 6 −2 −2
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Zombie Scavenger. Charmander can consume any type of meat in any condition to restore HP; each meal it eats allows it to restore 1 of its hit dice.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d6 + 1) Bludgeoning damage.

Traces of fire. Ranged Attack Roll: +1, reach 10 ft. Hit: 3 (1d4 + 1) Fire damage.

Reactions

Electric Shock. Once per day, Charmander accumulates enough residual energy from its transformation and releases it as static electricity. If a creature touches Charmander, it can release an electric shock that injures whoever is touching it. Each creature in contact with Charmander takes (1d4) Lightning Damage.

Description

This zombie was created from what appears to be a dragon hatchling, but it is not a dragon; it is small and has orange skin, although its putrid condition has caused much of it to fall 

Electrical Fusion. Electrical energy was used to alter this creature's characteristics; it now has seams and two screws on its neck, from which small sparks sometimes fly.

Orc Skin. His skin was replaced and fused with that of some dead orcs. His AC increases to 13. His skin is green now

Previous Versions

Name Date Modified Views Adds Version Actions
10/11/2026 5:38:59 PM
10
1
1
Coming Soon

Habitat: Planar (Shadowfell)UnderdarkUrban

Dan0315

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