AC
16
Natural Armor
Initiative
+0 (10)
HP
30
(4d8 + 12)
Speed
30 ft., Fly 15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Resistances
Fire, Radiant
Senses
Passive Perception 10
Languages
None Can understand the summoner
CR
1 (XP 200; PB +2)
Traits
Cliff-climber. As long as Aries is on dry ground, it is not affected by difficult terrain
Actions
Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) fire damage.
Ram. Aries moves at least 20 feet. Melee Weapon Attack: +5 to hit, reach 50 ft., one target. Hit: 17 (4d6+3) fire damage.
Bonus Actions
Scorch. A 5ft emanation blasts from Aries. Creatures hit by the emanation must roll a DEX save or take 2d6 fire damage.
Description
A flaming ram with eyes bright as stars.
Comments