Medium Celestial (Angel, Elemental), Any Good Alignment
AC 16 Natural Armor    Initiative +0 (10)
HP 30 (4d8 + 12)
Speed 30 ft., Fly 15 ft.
Mod Save
STR 17 +3 +3
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Resistances Fire, Radiant
Senses Passive Perception 10
Languages None Can understand the summoner
CR 1 (XP 200; PB +2)
Traits

Cliff-climber. As long as Aries is on dry ground, it is not affected by difficult terrain

Actions

Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) fire damage.

Ram. Aries moves at least 20 feet. Melee Weapon Attack: +5 to hit, reach 50 ft., one target. Hit: 17 (4d6+3) fire damage.

Bonus Actions

Scorch. A 5ft emanation blasts from Aries. Creatures hit by the emanation must roll a DEX save or take 2d6 fire damage.

Description

A flaming ram with eyes bright as stars.

Monster Tags: AngelElemental

Habitat: Planar (Elemental Planes)

BellHarp

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