Medium Celestial (Angel, Elemental), Any Good Alignment
AC 16 Natural Armor    Initiative +0 (10)
HP 13 (2d8 + 4)
Speed 30 ft., Fly 50 ft.
Mod Save
STR 17 +3 +3
DEX 11 +0 +0
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Resistances Radiant, Thunder
Immunities Prone
Senses Passive Perception 13
Languages None Can understand the summoner
CR 1 (XP 200; PB +2)
Traits

School Tactics. The Gemini has advantage on an attack roll against a creature if at least one of the it's allies are within 5 feet of the creature and the ally isn't incapacitated.

Birds of a Feather. The two dolphins that create Gemini cannot go further than 15ft of each other.

Actions

Multiattack. Each dolphin that forms Gemini can make an attack.

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: 4 (1d8) thunder damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. One Target. Hit: 3 (1d6) thunder damage.

Bonus Actions

Echo. A 5ft emanation blasts from Gemini. Creatures hit by the emanation must roll a DEX save or take 1d6 thunder damage. Both dolphins create the emanation at once.

Description

A cloudy pair of dolphins with eyes bright as stars.

Monster Tags: AngelElemental

Habitat: Planar (Elemental Planes)

BellHarp

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