| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 11 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
School Tactics. The Gemini has advantage on an attack roll against a creature if at least one of the it's allies are within 5 feet of the creature and the ally isn't incapacitated.
Birds of a Feather. The two dolphins that create Gemini cannot go further than 15ft of each other.
Multiattack. Each dolphin that forms Gemini can make an attack.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: 4 (1d8) thunder damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. One Target. Hit: 3 (1d6) thunder damage.
Echo. A 5ft emanation blasts from Gemini. Creatures hit by the emanation must roll a DEX save or take 1d6 thunder damage. Both dolphins create the emanation at once.
Description
A cloudy pair of dolphins with eyes bright as stars.
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