AC
16
Natural Armor
Initiative
+2 (12)
HP
13
(3d8)
Speed
30 ft., Fly 15 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 15 | +2 | +2 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Resistances
Cold, Radiant
Senses
Passive Perception 9
Languages
None Can understand the summoner
CR
1 (XP 200; PB +2)
Traits
Amphibious: The crab can breathe air and water.
Actions
Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) cold damage, and the target is grappled (escape DC 11). Cancer has two claws, each of which can grapple only one target.
Bonus Actions
Tide. A 5ft emanation blasts from Cancer. Creatures hit by the emanation must roll a STR save or become prone.
Description
A glassy crab, cascading with clear water, with eyes bright as stars.
Comments