| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Pack Tactics: Leo has advantage on an attack roll against a creature if at least one of Leo's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce: If Leo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, Leo can make one bite attack against it as a bonus action.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) fire damage.
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) fire damage.
Scorch. A 5ft emanation blasts from Leo. Creatures hit by the emanation must roll a DEX save or take 2d6 fire damage.
Description
A flaming lion with eyes bright as stars.
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