| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +2 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 13 | +1 | +1 |
Crash Landing/Forced Up. If the Dragon takes an amount of damage equal to or greater than their Constitution Saving Throw Bonus (3) in a single instance of damage while Flying or Burrowed, they must make a Constitution Saving Throw (DC equal to damage delt) or be knocked Prone, landing on the ground or forced up to the surface (after the Saving Throw but before the Turn that caused it is complete) the Dragon is then Grounded and must spend it's full movement to rise from Prone on it's following turn.
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Fire damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 15 (4d6 + 1) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
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