Medium Dragon (Metallic), Chaotic Good
AC 15    Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 30 ft., Burrow 15 ft., Fly 60 ft.
Mod Save
STR 15 +2 +2
DEX 10 +0 +2
CON 13 +1 +3
Mod Save
INT 10 +0 +0
WIS 11 +0 +2
CHA 13 +1 +1
Skills Perception +4, Stealth +2
Immunities Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Tremorsense 10 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Traits

Crash Landing/Forced Up. If the Dragon takes an amount of damage equal to or greater than their Constitution Saving Throw Bonus (3) in a single instance of damage while Flying or Burrowed, they must make a Constitution Saving Throw (DC equal to damage delt) or be knocked Prone, landing on the ground or forced up to the surface (after the Saving Throw but before the Turn that caused it is complete) the Dragon is then Grounded and must spend it's full movement to rise from Prone on it's following turn.

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 2 (1d4) Fire damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 15 (4d6 + 1) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

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