| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 10 | +0 | +2 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 11 | +0 | +2 |
| CHA | 15 | +2 | +2 |
Crash Landing/Forced Up. If the Dragon takes an amount of damage equal to or greater than their Constitution Saving Throw Bonus (4) in a single instance of damage while Flying or Burrowed, they must make a Constitution Saving Throw (DC equal to damage delt) or be knocked Prone, landing on the ground or forced up to the surface (after the Saving Throw but before the Turn that caused it is complete) the Dragon is then Grounded and must spend it's full movement to rise from Prone on it's following turn.
Multiattack. The dragon makes two Rend attacks.
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 4 (1d8) Lightning damage.
Lightning Breath (Recharge 4–6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot-wide Line. Failure: 23 (6d6 + 2) Lightning damage. Success: Half damage.
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