Medium Celestial (Angel, Elemental), Any Good Alignment
AC 16 Natural Armor    Initiative +1 (11)
HP 27 (5d8 + 5)
Speed 30 ft., Fly 15 ft.
Mod Save
STR 11 +0 +0
DEX 12 +1 +1
CON 13 +1 +1
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Resistances Cold, Radiant
Senses Passive Perception 9
Languages None Can understand the summoner
CR 1 (XP 200; PB +2)
Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. , one target. Hit: 4 (1d6+1) cold damage, and the target is grappled (escape DC 10). Scorpio has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8+1) cold damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d8) poison damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Tide. A 5ft emanation blasts from Scorpio. Creatures hit by the emanation must roll a STR save or become prone.

Description

A glassy scorpion, cascading with clear water, with eyes bright as stars.

Monster Tags: AngelElemental

Habitat: Planar (Elemental Planes)

BellHarp

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