Medium Celestial (Angel, Elemental), Any Good Alignment
AC 16 Natural Armor    Initiative +0 (10)
HP 19 (3d10 + 3)
Speed 40 ft., Fly 15 ft.
Mod Save
STR 17 +3 +3
DEX 11 +0 +0
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 12 +1 +1
CHA 10 +0 +0
Resistances Radiant
Immunities Petrified, Stunned
Senses Passive Perception 11
Languages None Can understand the summoner
CR 1 (XP 200; PB +2)
Traits

Charge: If Capricorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed: Capricorn has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) force damage.

Bonus Actions

Stun. A 5ft emanation blasts from Capricorn. Creatures hit by the emanation must roll a DEX save or become stunned.

Description

A stone goat with eyes bright as stars.

Monster Tags: AngelElemental

Habitat: Planar (Elemental Planes)

BellHarp

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