AC
16
Natural Armor
Initiative
+0 (10)
HP
19
(3d10 + 3)
Speed
40 ft., Fly 15 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 11 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Resistances
Radiant
Senses
Passive Perception 11
Languages
None Can understand the summoner
CR
1 (XP 200; PB +2)
Traits
Charge: If Capricorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed: Capricorn has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) force damage.
Bonus Actions
Stun. A 5ft emanation blasts from Capricorn. Creatures hit by the emanation must roll a DEX save or become stunned.
Description
A stone goat with eyes bright as stars.
Comments