Medium Swarm of Tiny beasts, Any Good Alignment
AC 16 Natural Armor    Initiative +2 (12)
HP 36 (8d8)
Speed 40 ft., Swim 40 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Resistances Cold, Radiant
Senses Passive Perception 8
Languages None Can understand the summoner
CR 1 (XP 200; PB +2)
Traits

Amphibious: Pisces can breathe air and water.

Blood Frenzy. Pisces has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Swarm. Pisces can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. Pisces can’t regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) cold damage or 7 (2d6) if Pisces has fewer than half its starting hit points.

Bonus Actions

Tide. A 5ft emanation blasts from Pisces. Creatures hit by the emanation must roll a STR save or become prone.

Description

A glassy duo of piranha, cascading with clear water, with eyes bright as stars.

Monster Tags: AngelElemental

Habitat: Planar (Elemental Planes)

BellHarp

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