| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Amphibious: Pisces can breathe air and water.
Blood Frenzy. Pisces has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Swarm. Pisces can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. Pisces can’t regain hit points or gain temporary hit points.
Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) cold damage or 7 (2d6) if Pisces has fewer than half its starting hit points.
Tide. A 5ft emanation blasts from Pisces. Creatures hit by the emanation must roll a STR save or become prone.
Description
A glassy duo of piranha, cascading with clear water, with eyes bright as stars.
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