Living Bomb
Upon reaching 0 hit points it explodes, requiring a DC 17 constitution save for everyone in a 3x3 tile area around it doing 1d8 fire damage and 1d4 bludgeoning damage upon failure, and half if success. Can be defused with an action, requiring a DC 13 dexterity save, stopping it from exploding or making any other actions, bonus actions, or moving upon success, exploding on failure.
Mind Controlled
“They seem to be being mind controlled and do not have any reaction to anything beyond seeing a target and attacking them.” Has immunity to being charmed or frightened.
Explode
Explodes in a 3x3 area, requiring a DC 17 constitution save, dealing 1d8 fire damage and 1d4 bludgeoning damage upon failure, half on success.
Description
Appears to be a 2 foot tall cherry, with a fuse like a bomb on top and 2 legs and 2 arms. Their eyes are pitch white and they’re foaming from the mouth, with robotic and erratic movements, seemingly mind controlled.
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