Blink. At the start of the it's turn, the angel can force each creature that can see it to make a DC 13 Wisdom saving throw. On a failed save, a creature must blink or avert its eyes. If it does so, the creature can’t see the angel until the end of the angel's turn.
False Appearance. While the angel remains motionless, it is indistinguishable from an inanimate statue.
Immutable Form. The angel is immune to any spell or effect that would alter its form.
Quantum Lock. The angel is paralyzed while another creature can see it. While the angel is paralyzed in this manner, it gains resistance to all damage.
Multiattack. The angel makes two attacks with its claws.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Instead of dealing damage, the angel can grapple the target (escape DC 12).
Banishing Touch (Recharges 6). The angel touches a creature within 5 feet of it that is grappled, incapacitated, or restrained. If the creature is not an aberration, it must make a DC 13 Charisma saving throw. On a failed save, the creature is magically banished to a random location on its home plane in the distant past. Until the creature dies, the angel must concentrate on this effect (as if it were concentrating on a spell). It can only concentrate on one target at a time. If the angel loses its concentration before the target dies, the creature reappears in the space it left or in the nearest unoccupied space if that space is occupied, and gains the benefits of a long rest. Otherwise, the creature doesn’t return.
At the end of each of the angel's turns, the banished creature ages 7 (1d6 + 4) years, and the angel regains hit points equal to that amount.
Description
"The only psychopaths in the universe to kill you nicely."
—The Doctor
Hiding within the dark interior of a mausoleum, the winding tunnels of a catacomb, or among the gravestones of a cemetery, a weeping angel will patiently wait for an unsuspecting humanoid to wander near enough to ambush. While it's not being observed, the angel can move quickly and quietly toward its prey. However, should the angel be spotted by another creature, it must instantly freezes in place as a stone statue. An angel's worst fear is to meet the gaze of another angel, as they would both be trapped in stone form for eternity. To prevent this, angels tend to be solitary creatures, and will often cover their eyes with their hands, giving them the appearance of weeping.
Paradox Parasites. The weeping angel is an unusual predator, as it prefers to neither kill nor directly parasitizes their prey. Instead, an angel creates a time paradox by sending its victim into the past to a point before their own birth. As the creature lives out the rest of its life trapped in the past, the angel feeds off the "potential energy" of the years which the victim would have lived in the present.
Although a weeping angel can live for decades without feeding, its body will slowly begin to decay and revert to its stone state even when it's unobserved. A starving angel will become less and less active, and if it remains dormant for too long it will erode away as a stone statue.
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Posted Sep 5, 2022Wouldnt the quantum lock ability be more of a petrifaction effect than a paralyze