Goading Attack. Once per turn, when the bodyguard hits a creature with a weapon attack, the target must make a DC 15 Wisdom saving throw. On a failed save, the target has disadvantage on all attack roils against targets other than the bodyguard until the end of the bodyguard's next turn.
Mental Fortitude. The bodyguard has advantage on saving throws against being charmed or frightened, and magic can't put the bodyguard to sleep.
Body Shield. The bodyguard chooses one charge to protect and throws itself in front of its charge to shield it from any physical damage. While the charge is within 5 feet of the bodyguard, the charge incurs only half the physical damage that it would receive, while the bodyguard incurs the rest.
Multiattack. The bodyguard makes two melee attacks.
Battleaxe, Longsword, Morningstar or Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing or slashing or bludgeoning damage.
Javelin or Handaxe. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft. or 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing or slashing damage.
Protection. When a creature the bodyguard can see attacks a target other than the bodyguard that is within 5 feet of it, the bodyguard can use his reaction to imposes disadvantage on the attack roll. The bodyguard must be wielding a shield.
Description
Dedicated and deadly, this individual will take care of your life potentially at the expense of his own.
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