Huge Swarm of Medium oozes, Unaligned
Armor Class 12 (natural armor)
Hit Points 189 (18d12 + 72)
Speed 20 ft.
STR
22 (+6)
DEX
8 (-1)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +10, CON +8
Skills Athletics +9, Perception +3
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning
Damage Immunities Piercing, Poison
Condition Immunities Blinded, Exhaustion, Frightened, Poisoned, Prone
Senses Blindsight 60 ft. (does not have eyes, blind beyond this radius), Passive Perception 11
Languages Understands Goblin and Undercommon but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. While the Bigooblin remains motionless, it is indistinguishable from a large puddle of poisonous sludge.

Rotting Stench. Any creature that starts its turn within 15 feet of the Bigooblin must succeed on a DC 16 Constitution saving throw or be poisoned until the start of its next turn.

Amorphous Body. The Bigooblin can move through a space as narrow as 1 inch wide without squeezing, provided it isn’t carrying or engulfing another creature.

Toxic Body. A creature that touches the Bigooblin or hits it with a melee attack while within 5 feet of it takes 17 (5d6) poison damage. A creature that enters the Bigooblin’s space for the first time on a turn or starts its turn there takes the same damage.

Actions

Multiattack. The Bigooblin makes three Slam attacks or one Slam attack and the Get in my belly! attack.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Get in my belly! The Bigooblin moves up to its speed. While doing so, it can enter the spaces of Large or smaller creatures. Whenever it enters a creature’s space, that creature must make a DC 16 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet away from the Bigooblin. On a failed save, the creature is engulfed. An engulfed creature is restrained, unable to breathe, and takes 21 (6d6) poison damage at the start of each of the Bigooblin’s turns. When the Bigooblin moves, the engulfed creature moves with it. The Bigooblin can have up to three creatures engulfed at a time.

An engulfed creature can use its action to make a DC 16 Strength check, escaping on a success and appearing in a space of its choice within 5 feet of the Bigooblin. If the Bigooblin dies, an engulfed creature is no longer restrained by it.

Reactions

Splatter. When the Bigooblin takes damage from a melee attack by a creature within 10 feet of it, it can splash toxic sludge onto that creature. The attacker must succeed on a DC 16 Dexterity saving throw or take 10 (3d6) poison damage.

Description

Bigooblins are enormous masses of Gooblins fused together into a single, lumbering creature. Their amorphous bodies form crude humanoid shapes, with oversized arms and vaguely recognizable goblin faces that constantly melt and reform. Despite their sluggish movements, Bigooblins possess immense strength and can engulf smaller creatures in their toxic sludge. Their bodies reek of rotting flesh, and even a small portion of their mass can cling to prey and begin dissolving it.

Monster Tags: Goblinoid

Habitat: Underdark

Julius_IIII

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