Medium Dragon (Metallic), Lawful Good
AC 15    Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 30 ft., Fly 60 ft., Swim 60 ft.
Mod Save
STR 17 +3 +3
DEX 10 +0 +2
CON 15 +2 +4
Mod Save
INT 12 +1 +1
WIS 11 +0 +2
CHA 15 +2 +2
Skills Perception +4, Stealth +2
Immunities Lightning
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 2 (XP 450; PB +2)
Traits

Amphibious. The dragon can breathe air and water.

Crash Landing. If the Dragon takes an amount of damage equal to or greater than their Constitution Saving Throw Bonus (4) in a single instance of damage while Flying, they must make a Constitution Saving Throw (DC equal to damage delt) or be knocked Prone, landing on the ground (after the Saving Throw but before the Turn that caused it is complete) the Dragon is then Grounded and must spend it's full movement to rise from Prone on it's following turn.

Forced Up. If the Dragon takes an amount of damage equal to or greater than double their Constitution Saving Throw Bonus (8) in a single instance of damage while Swimming, they must make a Constitution Saving Throw (DC equal to damage delt) or be knocked Prone, forced up to the surface (or knocked down to the sea/lake flow DM's discretion) (after the Saving Throw but before the Turn that caused it is complete) the Dragon is then Grounded and must spend it's full movement to rise from Prone on it's following turn.

Conductive Grapple. This dragon may treat rolls of 1 as 2 on their Rend and Lightning Breath against Grappled creatures.

Dragon of the Sea. This dragon of advantage on attacks while submerged in water, and it vision cannot be obscured while in water.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 3 (1d6) lightning damage.

Grasping Claws. Dexterity or Strength Saving Throw (it chooses): DC 13, a creature of a size Medium or smaller is Grappled, while a creature is Grappled in this way it deals half damage to the dragon.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 12, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 13 (2d10 + 2) Lightning damage. Success: Half damage.

Repulsion Breath. Strength Saving Throw: DC 12, each creature in a 30-foot Cone. Failure: The target is pushed up to 30 feet straight away from the dragon and has the Prone condition.

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