Medium Fey (Bugbear), Neutral Evil
AC 15 Studded Leather Armor    Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 15 +2 +4
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 11 +0 +2
CHA 14 +2 +2
Skills Athletics +4, Deception +4
Gear Scimitar +1, Studded Leather
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Traits

El Jefe. As an action, Cooter Tannersgate can issue a command to an ally within 60 feet that can hear him. It can immediately take an action as a Reaction. That action can be used to take only the Attack (one attack only), Dash, Dodge, Hide, Influence, Search, Study, or Utilize action.

Posse Up. While Cooter Tannersgate is within 5 feet of two or more allies that don’t have the Incapacitated condition, enemies can’t have Advantage on attack rolls against him. Additionally, Cooter can attack with Advantage.

Actions

Multiattack. Cooter Tannersgate makes two attacks, using his Scimitar.

Scimitar. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d6 + 4) Slashing damage.

 

Bonus Actions

Cunning Action. Cooter can take a bonus action on each of his turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Reactions

Parry. Trigger: Cooter is hit by a melee attack roll while holding a weapon. Response: he adds 2 to his AC against that attack, possibly causing it to miss.

Description

Cooter is a ruthless criminal running a small gang of nobodies in the slums. A slightly built bugbear, all skin and angles, he's missing his two front teeth and is covered in tattoos. Some are low effort stick-and-poke jobs, others are penal tattoos; an arrow above his left eye, three stars on his chin, a thick black rectangle on his right cheek. He's missing the pinky finger on his left hand.

Monster Tags: ambusher

Habitat: Any

Treasure:  Armaments

D20Grove

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